V-Ray 2.20.01 for Maya 2009-2012 x86 and x64
V-Ray 2.30.01 for Maya 2013 x86 and x64
CHANGELOG:
Link(s): |
V-Ray for Maya 2.20 official (13 January 2012)
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New features
(*) Added VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
(*) Added VRayHair3 material for realistic rendering of hair and fur;
(*) Added VRayUserColor and VRayUserScalar textures for accessing user shape/node attributes within shaders;
(*) Ability to attach any material to the Maya hair;
(*) Ability to specify custom shape/node V-Ray attributes in texture file names through <attrName> tags;
(*) Added lower-case <uvtile>, $u and $v tags for zero-based tiles in bitmap file names;
(*) Ability to specify environment variables in bitmap file names and other assets with ${var} syntax;
(*) Ability to specify environment variables in the output image file name with ${var} syntax;
(*) Ability to use vertex velocity vectors for motion blur in Maya 2012 and later;
(*) Support for rectangle and sphere VRayLights with V-Ray materials for Viewport 2.0;
(*) Added extra V-Ray attributes for projection textures to consider back faces and occlusion from the projection camera;
(*) Added a "Generate render elements" option for matte objects in the V-Ray object properties;
(*) Support for shadow linking;
(*) Support for surfaceLuminance shading node (also added V-Ray attributes for GI);
(*) Vector displacement now works for subdivision surfaces;
(*) Ability to bake spherical harmonics for animated scenes;
(*) V-Ray RT GPU: support for VRayBlendMtl materials;
(*) V-Ray RT GPU: support for textured rectangle and mesh lights;
(*) V-Ray RT GPU: support for simple light portals;
(*) Source code of the V-Ray for Maya translator is available after signing an NDA;
Modified features
(*) Optimized hair and fur rendering;
(*) Optimized memory usage and multithreaded performance for dynamic geometry;
(*) V-Ray Standalone: added -noFrameNumbers option to not write the frame number in the resulting file even if the -frames option is specified;
(*) ply2vrmesh: added support for .bgeo files;
(*) ply2vrmesh: added -info command-line switch to print information about .vrmesh files;
(*) ply2vrmesh: added -smoothAngle option;
(*) ply2vrmesh: added -materialIDs option for ply2vrmesh to preserve primitive groups in .geo files;
(*) ply2vrmesh: support for color sets from attributes in .bgeo files;
(*) ply2vrmesh: ensure that MAYA_INFO_CHANNEL is generated for every input type (ply, obj, geo, bin);
(*) Added description of the .vrmesh file format to the V-Ray SDK documentation;
(*) Added custom attributes to 2D placement nodes for specifying the name of the wanted UV set;
(*) Added a "None" option for the additional V-Ray displacement attributes to disable displacement on the node;
(*) Added "Prepass ID" parameter to the VRayFastSSS2 material to allow several different sss materials to share the same illumination map;
(*) Ability to specify bake UV range in the main V-Ray settings when "Bake mode" is set to "Texture baking";
(*) The film offset parameters are now specified separately in the SettingsOutput plugin, rather than as a render region;
(*) Made the default value for the dynamic memory limit higher for 64-bit builds;
(*) Added visual indication of which render elements are enabled/disabled in the Render Settings window;
(*) Better preview for the "screen" mode of VRayPlaceEnv node;
(*) Added an option in the V-Ray render settings whether to take the up axis from the Maya preferences, or to specify it explicitly;
(*) Added option to invert the effect of VRaySphereFade;
(*) 16-bit OpenEXR files are now stored as 16-bit in memory (were expanded to full float before);
(*) Faster rendering of (tiled) OpenEXR textures;
(*) Ability to specify U/V offset in the V-Ray per-object bake options;
(*) Added color offset and color gain controls to the VRayPTex texture;
(*) Added ability to map the IOR and the Fresnel IOR parameters of a VRayMtl material;
(*) Added support for rotate/scale for sprite particles;
(*) Added an option for the .vrmesh export to include transformations when exporting each object to a separate file;
(*) Allow custom geometry primitives derived from class MPxSurfaceShape;
(*) Ability to make layer overrides for the file name prefix and render resolution;
(*) Added an option whether to use the V-Ray frame buffer for batch rendering;
(*) Added an option to ignore the VFB region for batch rendering;
(*) Support for (IFL) image sequences for VRayPTex texture;
(*) Added an option to not write the RGB render element;
(*) Switched to Intel C++ 12 compiler on Windows;
(*) Added an option to choose whether to maintain Device or Pixel aspect;
(*) Implemented multithreaded build of mip-map planes for bitmap textures;
(*) Updated the SDK docs with information about custom geometry and shaders in Maya;
(*) Made the Create->V-Ray menu more user friendly;
(*) Support float textures in the "positions" attribute of TexRemap;
(*) Improved multithreading when calculating spherical harmonics;
(*) Added UV generator for the flakes, bump mapping for the base layer, environment override for the VRayCarPaintMtl material;
(*) Added an option to the "Bake with V-Ray..." dialog to specify a path for the resulting textures;
(*) Added VFB option to save only one render element;
(*) Possibility to add the user attributes to transform nodes, not just shapes;
(*) More stable light cache and irradiance map for animations with the "time dependent" option enabled for the DMC sampler;
(*) Changed the default image sampler to Adaptive DMC;
(*) Optimized the exporter code for Instancers;
(*) Ability to add the V-Ray texture filtering attributes to File nodes;
(*) Added an attribute to control the texture interpolation for File nodes;
Bug fixes
(*) V-Ray RT cpu: fixed wrong rendering of transparent objects;
(*) V-Ray RT cpu: self-illumination was ignored when bump map is used;
(*) V-Ray RT cpu: film offset was ignored;
(*) V-Ray RT cpu: fixed error "Cannot find procedure hideNodeTypeAEFilter" under Maya 2008;
(*) Incorect sampling of a scaled fluid container;
(*) ply2vrmesh failed to convert .geo files with detail attributes in them;
(*) ply2vrmesh crashed when converting .bgeo files with detail attributes in them;
(*) ply2vrmesh crashed when converting certain .bgeo files;
(*) Fixed crash with velocity render element and Maya hair;
(*) TexRemap clamped its hsv remap output;
(*) V-Ray crashed when Maya was in Full Screen Mode and VFB was on;
(*) VRay shader overrides did not work for some VRay materials;
(*) Fixed artifacts in surface normals with subdivision surfaces;
(*) The V-Ray VFB disappeared when a Maya scene was saved with the V-Ray VFB minimized;
(*) Fixed an issue with Instancer when particle shapes change between frames;
(*) Fixed crash on OSX when using Substance texture and VRayMtl;
(*) V-Ray RT: Unsupported GPU features were visible in menu when GPU mode is choosen;
(*) License server icon was not responding on Mac OS X;
(*) Custom materials from BRDF plugin did not render inside a VRayBlendMtl material;
(*) Incorrect velocity channel for rectangle lights;
(*) VRAY_PATH environment variable was not set correctly by the Linux installer;
(*) VRayLightMtl material was not imported correctly from .vrscene;
(*) BitmapBuffers with the same file name were loaded multiple times in V-Ray Standalone;
(*) Animation offset for V-Ray proxy objects didn't work with the %0nd notation;
(*) Animation type 'ping pong' for V-Ray proxies was broken;
(*) vrayEnvironmentPreviewTm is now created only when needed;
(*) The vrayEnvironmentPreviewTm node was still created even if "Show in viewport" is turned off in the V-Ray environment settings;
(*) V-Ray proxies did not render correctly with transformGeometry node;
(*) Shader description files were not loaded correctly if there was no space between the Maya node name and the following brace;
(*) Fixed incorrect Viewport 2.0 preview for V-Ray materials with some specific graphics drivers;
(*) On Mac OS X Maya crashed when using manipulators (move/rotate) in Viewport 2.0 and VRayMtl was assigned to the mesh;
(*) Output TIFF files did not contain an alpha channel;
(*) NaN numbers are not recognized in .vrscene files on Linux;
(*) Fixed a problem when rendering Instancer's with custom plugin input (psSpreadObjects);
(*) Some scenes could cause a "Warning: Unsupported texture kCharacter" when rendering;
(*) Bug with lighting mode in environment fog;
(*) Material IDs were not propagated through blend materials;
(*) The Material ID attribute added to a VRayMtl attached to a VRayMeshMtl material did not work;
(*) Missing V-Ray attributes for custom materials from V-Ray BRDF in Maya 2012;
(*) Displacement map filter was disabled in normal displacement in V-Ray for Maya;
(*) <UDIM> tags for textures caused a lot of errors for creating thumbnails when rendering swatches;
(*) Sprite particles should point to the camera position, not be parallel to the camera's image plane;
(*) Shaders can provide their own sampling rays for GI;
(*) Slow loading of scenes with many proxies;
(*) Crash with ptex textures during swatch rendering;
(*) Projection textures not rendered correctly when texture baking from the "Bake with V-Ray..." menu;
(*) Material Select RE didn't support VRayCarPaintMtl;
(*) 32-bit non-tiled OpenEXR files were loaded at lower precision;
(*) "Import VRay material from file" crashed Maya;
(*) Scale didn't affect the radius of the particles as with the Maya hardware renderer;
(*) Pixel and device aspect ratio didn't affect each other;
(*) "Sphere" particles took a lot of memory;
(*) Texture referencing did not work for NURBS surfaces;
(*) Dim fall off option could be set with a value greater than one;
(*) Add an appendSceneContent() python function can load animated plugins split in multiple .vrscene files;
(*) The object ID render element did not work in V-Ray Standalone;
(*) Negative transform scale flipped the render normals too;
(*) Every other Undo returned undo of a "vrayUpdateBakeChannelControl";
(*) When changing material type to VRayMtl it would be good to keep the relevant parameters (diffuse color etc);
(*) Motion blur didn't work properly for projection textures;
(*) Saving *.vrimg files through the V-Ray frame buffer was not working properly;
(*) "vrayUpdateBakeChannelControl" function was called even when the V-Ray plugin was unloaded;
(*) Resolution settings from Maya are now preserved;
(*) The installer now prints an error and stops if it cannot load the configuration file specified with -configFile;
(*) V-Ray didn't work properly with remapHsv and SingleSwitch nodes;
(*) Fixed some issues with V-Ray Extra Attributes after the V-Ray plugin is unregistered;
(*) When exporting .vrscene files per frame, a dummy 0-sized file was also created;
(*) Multiple lights with texture for color were not rendered properly;
(*) Rendering hangs with a specific scene when tree optimization level is "High";
(*) Sometimes messages like // Error: More than one object matches name: vrayEnvironmentPreview // could appear;
(*) Fixed crash when rendering with the V-Ray VFB and the frame stamp with date and time keywords;
(*) Fixed incorrect self-shadowing of hairs by themselves for VRayFur and Maya hair;
(*) Clicking in the Maya viewport while rendering with the VFB crashed Maya;
(*) VRayUserColor texture crashed on Mac OS X;
(*) Animated High value (NoiseMaxTex) didn't update during animation;
(*) Slow import of proxies with a lot of triangles even if they have MAYA_INFO_CHANNEL;
(*) Slow rendering of proxies with motion blur when the transform has zero scale on Mac OS X;
(*) Make the 20207 default port on Linux/MacOSX, when starting the V-Ray Standalone bundled with Maya;
(*) The outColor output from the particleSampler node should correspond to the rgbPP output;
(*) An exception was raised when calling getPluginParams() from the Python Scene Access API for Maya;
(*) The cut-off threshold for motion-blurred rectangle lights with textures was not computed correctly;
(*) Fixed crash with proxies on Linux;
(*) Fixed crash when importing pymel.core;
(*) Motion-blurred proxies did not respect the dynamic memory limit;
(*) Fixed the curve rendering support;
(*) Transformation animation was not exported correctly to .vrmesh file for a single object with "Export in a single file" and velocity;
(*) DR nodes idling when rendering animation;
(*) When saving a file from the V-Ray VFB on Mac OS X, no choice was given for the file type (only PNG was accepted);
(*) The physical camera shutter angle could not be set to negative values;
(*) VRayObjectProperties nodes connected to the parent nodes were ignored, when a property node connected to a child was disabled;
(*) NURBS curves did not render;
(*) Lens distortion option didn't work correctly;
(*) False error message for failed proxy export when the resulting .vrmesh file was larger than 2 GB;
(*) Textures with <UDIM> and <UVTILE> tags and relative paths were not loaded;
(*) Fixed a crash with material ID attributes, "Affect all channels" for refraction and ambient occlusion;
(*) V-Ray ignored the "shear" parameters of camera transformations;
(*) Deleting a texture plugged in any environment fog input slot deleted the environment fog as well;
(*) Fixed strange CPU usage after rendering with vray for Maya 2012;
(*) Maya crashed if a new scene is opened while the V-Ray VFB is displayed;
(*) V-Ray attributes in AE might not show in Maya 2012;
(*) V-Ray attributes in AE broke after rendering in Maya 2012;
(*) Fixed a bug with VRayGeoSunTransNode when manual position was off;
(*) Tiled OpenEXR textures did not work properly with the <UDIM> and <UVTILE> tags;
(*) "Too many open files" error when using tiled OpenEXR textures on Windows;
(*) Duplicating a group and selecting one of the children produced an error;
(*) The physical camera FOV was not animated correctly in batch mode when the "Specify FOV" option was "From Maya camera";
(*) The "Specify FOV" mode for the physical camera is now "From Maya camera" by default;
(*) Sphere lights came out with inverted normals when motion blur is disabled;
(*) On Linux, V-Ray created folders with restricted (0755) permissions, regardless of the current umask;
(*) Added a return value from vrayAddRenderElement function with the name of the newly created element;
(*) Fixed incorrect filtering for PTex textures on scaled objects;
(*) PTex textures did't work for displacement;
(*) Noise Amplitude didn't work for Wave noise type;
(*) When "specify FOV" was set to "From Maya camera", FOV animation did not produce motion blur;
(*) Maya crashed when trying to import material from vrscene file;
(*) Fixed an issue with hair presets and the V-Ray hair attributes;
Once again, the best quality release available has arrived. All versions supported, like we always do...
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